Earlier online network init
#307 · C++ · ★ 68 · AGPL-3.0 · updated 7d ago
Currently, network initialization only happens on the server selection screen. Ideally, we would want it to start just after online mode is selected on the title screen, so in SceneHowManyPlayers. This should be done by adding a new client state: ClientStateNetwork that would go…
replies in ~2h15/15 outside PRs mergednobody circling
Cleared 1m ago